Ambient Combat Follower v1

Skyrim Mods |

Ambient Combat Follower v1

Enhanced ambient creature which enables full human behavior and combat usage including dialogue, attacks, and spellcasting.

What?
This is a “humanized” version of an ambient creature which enables full humanoid behavior and combat usage including dialogue, attacks, and spellcasting. So it walks, fights, casts, sandboxes and otherwise behaves like humanoid NPCs do

Where?
Talk to the large chicken outside the Riverwood Inn to request a follow

Combat and dialogue?
Go between passive following and full combat-assistance mode by asking them via dialogue. By default they act like a normal ambient creature and do not fight

While technically a “voiced” follower, that term is used loosely since they are an animal that only clucks. Think of how dog followers work. Same situation basically

Worth mentioning and misc
This follower is more melee and killmove oriented, but can cast spells instead if assigned some to use. I might suggest changing combat style too if you want this NPC to do other things than I set them up for

This uses whatever visual appearance that other chickens in-game use. So have fun trying different looks if you like

One quirk I did notice, is once in a while (perhaps after combat just ended?) you might have to change cells to click dialogue options once more. I assume it is because dialogue gets enabled at runtime in this situation and its just a Skyrim bug. While not a huge deal, I wanted to mention it. If this occurs, interact with someone else nearby or change cells to resolve

I hope some of you find this interesting to play with. This is the type of mod I will not be updating, since it will be seen more as a silly mod, than
one with uncommon concepts involved. Fair enough. Figured it was worth throwing up here anyhow


Author: Sphered
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